Outcome 3

Video game systems have changed a lot since they were first introduced to the public. Early systems were quite simple with games meant to amuse and occupy a childs time.
Today’s video game systems are designed for everyone of every age and do more than entertain. They teach, engage and keep a person busy for hours. The changes in game systems have taken them from a simple toy to a tool that can be found in millions of homes across the globe.

One of the first game systems to come on the market was the Atari. This system was simple. It featured a joystick type controller and the games had minimal graphics and sound.
Later Nintendo and PlayStation got into the video game market, introducing their first platforms.
Nintendo quickly became a household name with its game system that improved upon the Atari with better graphics, more choices in games and addition gaming gear to make the games more exciting and appealing to teens and adults. Playstation did the same. This was the first step towards the video game systems we have today.

Technical Advancements

Video games systems have evolved tremendously since that first Atari system. Game systems have cordless controllers, gun style controllers, sports type controllers and other special controllers that allow people to play all types of video games. Video games today include racing, sports, fitness, role-playing and typical arcade style games.

Besides the game systems being more advanced and using advanced technology, the games have changed. They now feature graphics that almost look real. They have amazing sound and they provide a real life type experience.

With the introduction of the Nintendo Wii and later the Xbox Kinect, video gaming changed forever. No longer does playing a video game mean sitting in front of the television. A sensor attached to the console allows actual body movements to dictate movements of a character in-game.

Legal and Statutory Controls

Digital gaming businesses need to juggle the demands of intellectual property, licensing, user-generated content, free speech, online ownership, revenue recognition, employee rights and new business opportunities.

Today there are over a dozen independent and national regulatory bodies who control the ratings of computer games. Computer games are currently only controlled by legally-enforceable ratings if they contain grossly violent or sexual content.

It does this by giving legal powers to the Video Standards Council (VSC) to operate classification for all games based on the PEGI (Pan European Game Information) system. PEGI has the backing of industry group the European Leisure Software Publishers’ Association (ELSPA).

Currently games can carry ratings produced either by PEGI or by the British Board of Film Classification (BBFC).

Business and financial support Organisations

In Scotland there are a vast array of organisations that provide support to businesses, voluntary and community groups, social enterprises and public sector organisations.

Scottish Enterprise provides financial advice, grants and  government support for those who want to go into business for themselves.

http://www.scottish-enterprise.com/

Industry and professional associations

UKIE is the only trade body for the UK’s wider interactive entertainment industry. They exist to champion the interests, needs and positive image of the video games and interactive entertainment industry whose companies make up their membership.

They help ensure that members from the video games and wider interactive entertainment industry have the right economic, political and social environment needed for this expanding industry to thrive.

http://ukie.info/

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Outcome 2

The video game industry has changed over the past ten years. It is now a full-fledged industry. That means there are plenty of opportunities to find a career without being a hot-shot game programmer. As a matter of fact the days of the hot-shot developer are pretty much over. The creation of a state of the art video game now requires a dedicated team of employees with a wide range of skills and interests.

Job Roles

Some the roles available within the computer game industry are:

Programmer – This is something that is a little more traditional when we think of video game making “Programming” and it is a very wide field that can find you doing almost anything in the video game making arena. Here are some possibilities:

  • Database manager A game has to store and manipulate a lot of information and somebody has to maintain this
  • Artificial Intelligence Designer – Todays games are very heavy into artificial intelligence and a lot of thought and work goes into making characters and objects intelligent in their behavior.
  • Tools Designer – You don’t actually work on the game. You create software tools for the game designers. This makes their job easier
  • Engine Programmer – A video game runs on what is called an engine.
  • Wire Framer – You build all the empty shells in the game
  • Texture manager – Manage and place the textures in the game

Artist – An artist can specialize in any one of several areas of art for the video game industry

  • Concept artist   with traditional tools like paint, pencil and acrylics
  • 2D Artist works with Photoshop and can manage and create textures and environments
  • 3D artists create models and objects placed in a world
  • Animation artists create the animated motion effects of objects and characters in the game world

Education

Education and/or experience is vital before anyone can even think about applying for the above jobs. With regards to education in Computer Game Design there are a few options:

  •   Glasgow Caledonian University, Computer Games (Art and Animation) – this four-year course seems to be a good mix of all aspects of computer game design
  • Abertay University (Dundee), this course focuses more on the programming side of computer game development and has a strong emphasis on the individuals mathematics ability
  • Computer Games Technology, University of Paisley

Experience

Gaining experience within the sector is difficult due to the popularity of the industry but a good tip to getting yourself out there and known is to modify games. This combined with education gives you a great advantage over other job candidates. Mod or modification is a term generally applied to personal computer games (PC games), especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and require the user to have the original release in order to run. They can include new items, weapons, characters, enemies, models, textures, levels, story lines, music, and game modes. They also usually take place in unique locations. They can be single-player or multiplayer. Mods that add new content to the underlying game are often called partial conversions, while mods that create an entirely new game are called total conversions and mods that fix bugs are called unofficial patches.

A lot of computer games designers today are seeing the potential in the users ability to mod a game and so leave their games open for users to modify. This means that gone are the days when you would have to “hack” into a game to modify files. Take the steam workshop for example http://steamcommunity.com/workshop/ here you can access files of a particular game (if mods are supported) this means everything in the game world from characters and textures to environments are available and from here you can do anything from building a new character to building whole worlds or new levels. These mods can then be uploaded to the site for beta testing and if successful will become available for anyone to download and use in the game.

Employment

Around 6,600 people in the UK work in computer games development. They are employed by games development studios, which are either independent companies or owned by games publishers.

There are no set requirements, but most games designers are graduates. Most degree subjects are acceptable. Employers look for people with previous experience in the games industry – for instance as a games tester – and strong portfolios of relevant work. It may be possible to start on an Apprenticeship in QA and Games Production. Because of the level of experience required, most people are adults when they start this job.

Most computer games designers train on the job. They may attend short courses on technological developments and new software packages. It is important to keep up to date with developments in technology and the games market throughout their careers.

There is no formal promotion route for games designers. They may be promoted from junior designer to designer, and, with experience and management skills, to lead designer. Some designers move into management and marketing roles, or become self-employed.

Responsibilities as an employee

In order to excel in a game designer career, you need to have well-developed visual and design skills and an understanding of technology. It is important to keep yourself up to date with new softwares and developments in computer game technologies.

Game designers need artistic abilities for creating graphical and animated components of the games, therefore its important to push yourself to produce the highest quality of work. The ability to work well in a team and time management skills are also necessary if you’re serious about gaining game design employment.

 

 

 

 

Outcome 1

Creative Industries as defined by the Department for Culture, Media and Sport (DCMS) are, “those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property.”

There are currently twelve industries that fall under this category of “creative sectors” these are the following:

  • Advertising
  • Architecture
  • Arts and Antique markets
  • Crafts
  • Design
  • Designer fashion
  • Film, video and photography
  • Software, computer games and electronic publishing
  • Music and performing arts
  • Publishing
  • Television
  • Radio

The Creative and Cultural Industries are often thought of as one and the same and trying to pin point the differences is debated to this day. It is the source of considerable controversy. Originally the term Cultural Industry was coined to describe industrially produced commercial entertainment such as broadcasting, film, publishing and recorded music.Some argue that the ‘creative industries’ definition values culture primarily for its economic contribution, rather than its much wider contribution to ideas.

The creative Industries have a long history dating back century’s. In 534 B.C Thespius (where the term thespian comes from) won the play competition in honor of the Greek god Dionysus, this being an example of early performance arts. Contrast this with Broadway or the many music arenas that play host to the performing arts and you can clearly see the massive developments as well as the great importance we place on the arts. The great pyramids of Giza are a brilliant example of some of mans earliest architecture, again contrast this with the towering skyscrapers of today’s landscape and you can start to appreciate not only how far the creative industry’s have come but that they are an integral part of society and have been for a long time.

The creative and cultural industries are increasingly recognized as not only being a defining feature of the British national identity and vital component of our quality of life, but also as vital to the health of the UK economy.

  • creative industries contributed 2.9% of the UK’s Gross Value Added in 2009, this is an increase from 2.8% in 2008
  • 1.5 million people are employed in the creative industries or in creative roles in other industries, 5.1% of the UK’s employment
  • exports of services by the creative industries accounted for 10.6% of the UK’s exports of services
  • there were an estimated 106,700 businesses in the creative industries on the Inter-Departmental Business Register (IDBR) in 2011, this represents 5.1% of all companies on the IDBR

Cultural wealth can be any arts that help define a culture. For example Glasgow is well known world wide for its beautifully preserved Victorian buildings. With Architects such as Charles Rennie Macintosh and Alexander “Greek” Thomson bringing thousands of tourists to the city each year. Social Wealth is less the value of a culture and more the value of a community. Various social classes throughout the country can be counted and combined to give the overall social wealth.

There are many examples of synergy in the creative industry. It could be argued that advertising would be the most likely candidate for potential crossovers as it seems we are a society saturated by it.

Design and Advertising.

Advertising and Computer Games.