Outcome 3

Video game systems have changed a lot since they were first introduced to the public. Early systems were quite simple with games meant to amuse and occupy a childs time.
Today’s video game systems are designed for everyone of every age and do more than entertain. They teach, engage and keep a person busy for hours. The changes in game systems have taken them from a simple toy to a tool that can be found in millions of homes across the globe.

One of the first game systems to come on the market was the Atari. This system was simple. It featured a joystick type controller and the games had minimal graphics and sound.
Later Nintendo and PlayStation got into the video game market, introducing their first platforms.
Nintendo quickly became a household name with its game system that improved upon the Atari with better graphics, more choices in games and addition gaming gear to make the games more exciting and appealing to teens and adults. Playstation did the same. This was the first step towards the video game systems we have today.

Technical Advancements

Video games systems have evolved tremendously since that first Atari system. Game systems have cordless controllers, gun style controllers, sports type controllers and other special controllers that allow people to play all types of video games. Video games today include racing, sports, fitness, role-playing and typical arcade style games.

Besides the game systems being more advanced and using advanced technology, the games have changed. They now feature graphics that almost look real. They have amazing sound and they provide a real life type experience.

With the introduction of the Nintendo Wii and later the Xbox Kinect, video gaming changed forever. No longer does playing a video game mean sitting in front of the television. A sensor attached to the console allows actual body movements to dictate movements of a character in-game.

Legal and Statutory Controls

Digital gaming businesses need to juggle the demands of intellectual property, licensing, user-generated content, free speech, online ownership, revenue recognition, employee rights and new business opportunities.

Today there are over a dozen independent and national regulatory bodies who control the ratings of computer games. Computer games are currently only controlled by legally-enforceable ratings if they contain grossly violent or sexual content.

It does this by giving legal powers to the Video Standards Council (VSC) to operate classification for all games based on the PEGI (Pan European Game Information) system. PEGI has the backing of industry group the European Leisure Software Publishers’ Association (ELSPA).

Currently games can carry ratings produced either by PEGI or by the British Board of Film Classification (BBFC).

Business and financial support Organisations

In Scotland there are a vast array of organisations that provide support to businesses, voluntary and community groups, social enterprises and public sector organisations.

Scottish Enterprise provides financial advice, grants and  government support for those who want to go into business for themselves.

http://www.scottish-enterprise.com/

Industry and professional associations

UKIE is the only trade body for the UK’s wider interactive entertainment industry. They exist to champion the interests, needs and positive image of the video games and interactive entertainment industry whose companies make up their membership.

They help ensure that members from the video games and wider interactive entertainment industry have the right economic, political and social environment needed for this expanding industry to thrive.

http://ukie.info/

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